Prototype a mechanic
Describe the mechanic and OPTES builds a playable prototype with the world, character movement and sound, so you can test the feel before the art team starts.
An example of what you typeMake a small top-down prototype: a delivery scooter in narrow alleys, a timer, and a penalty for hitting market stalls.
AvailableGame creation
Write and fix gameplay code
It reads your project, writes the system in C++ or your engine's scripting language, and tests it. Every change arrives as a diff you accept or roll back.
An example of what you typeStamina drains twice when the player sprints and jumps at the same time. Find the duplicate call and fix it.
AvailableCoding and full projects
Concept art for characters and places
Generate concept sheets for characters, props and locations from your written brief, then iterate on the directions your art lead picks.
An example of what you typeConcept art for an old seaside café on an Arab city corniche at sunset: three directions, warm light, readable from a high camera.
AvailableImage generation
Temp music for levels
OPTES writes music for a level or main menu so the team can playtest with the right mood until the final score arrives from your composer.
An example of what you typeA 90-second loop for a night-market level: oud and light percussion, tense but not scary.
AvailableMusic
Dialogue and quest text in two languages
It drafts barks, quest descriptions and item text in Arabic and English, keeps each character's voice consistent, and flags lines too long for your UI boxes.
An example of what you typeWrite lines for the fish seller on the corniche: five greetings and three refusals, in a light Basrawi dialect with an English version.
AvailableWriting, editing and translation